Character Rigging

Character Rigging TECA-6100 Project In this project, I have completed the 3D Model, Rigging, UV mapping, Materials, Textures, Animation, Lights, and Rendered out the scene Python scripting Implementing FK and IK handle systems Aim constraining Pole vector constraining

Procedural City Generator

Procedural City Generator TECA-6500 Project This tool allows users to instance customized blocks of buildings, add city lights, instance custom roads, rivers, lakes, or pools, project UVs, and assign static or dynamic materials to them

VFX Project

VFX Project TECA-6800 Project In Houdini simulated various types of Explosions, Fires, and Smokes, as well as different types of material fracturing like wood, glass, and stone.