techarts

Bouncy Ball

Bouncy Ball Mini-Game https://vimeo.com/455316105 TECA-6200 Project Modeled, Rigged, and Animated the Bouncy Ball in Maya then exported character and animations into the Unreal Engine 4 and completed a Mini-Game #maya #unrealengine #ue4 #animation #rigging #python #nodeeditor #grapheditor #eventgraph #blueprint

Character Rigging

Character Rigging https://vimeo.com/454640194 TECA-6100 Project In this project, I have completed the 3D Model, Rigging, UV mapping, Materials, Textures, Animation, Lights, and Rendered out the scene Python scripting Implementing FK and IK handle systems Aim constraining Pole vector constraining

Procedural City Generator

Procedural City Generator https://vimeo.com/451377770 TECA-6500 Project This tool allows users to instance customized blocks of buildings, add city lights, instance custom roads, rivers, lakes, or pools, project UVs, and assign static or dynamic materials to them

VFX Project

VFX Project https://vimeo.com/450700778 TECA-6800 Project In Houdini simulated various types of Explosions, Fires, and Smokes, as well as different types of material fracturing like wood, glass, and stone.

Breathing

Breathing https://vimeo.com/450032968 Employment of python to model, light, and animate procedurally. Implementation of custom attributes and aim constraints in Maya #python #coding #techartist #technicalartist #scripting #maya #3d #procedural #attributes #constraints