class TechnicalArtist(Portfolio):

 def __init__(self,**kwargs): = “Reza Mousavi”

Procedural City Generator

This tool allows users to instance customized blocks of buildings, add city lights, instance custom roads, rivers, lakes, or pools, project UVs, and assign static or dynamic materials to them.

Character Rigging

In this project, I completed the 3D Model, Rigging, UV mapping, Materials, Textures, Animation, Lights, and Rendered out the scene

Bouncy Ball Mini-Game

Modeled, Rigged, and Animated the Bouncy Ball in Maya then exported character and animations into the Unreal Engine 4 and completed a Mini-Game


Being a Technical Artist, to me, is either an interesting challenge to solve the problems or initiate new solutions to streamline in the absence of immediate problems